


“Forts is an exceptional example of how a release can properly integrate many mechanics, from multiple genres, and get it right. It's a fun cocktail that puts me in mind of Scorched Earth, or maybe a Scorched Earth that let me build a bunker around my tank.
Forts game sniper simulator#
The Campaign AI tends not to use AP snipers.“Brisbane-based Earthwork Games has brought out a fort building - and fort destroying - simulator that combines strategy, engineering, aiming, and micromanagement.

If using missile silos, also note that AP snipers can't laser designate targets and a separate basic sniper will be required.ĪP Snipers see some use in the Eagleland campaign, for example where they are used to damage an explosive barrel behind armour. For example, a losing player might simply lose the AP sniper before it can even fire.
Forts game sniper upgrade#
Additionally, Snipers don't advance the destruction of the enemy base, so it may be more prudent to invest in offensive options such as mortars, cannons or even miniguns (the latter being another option from the Upgrade Centre) which can do more structural damage.Įagle Eye is also a good commander with the AP Sniper, allowing you to deal more damage to exposed Reactors when their command ability is activated.ĭue to the high comparative time and resource investment, essentially the AP upgrade helps a winning player prevent an enemy from making a comeback, making them "win more" rather than dealing damage to allow a losing player to contest the battle. This need for protective cover can limit their usefulness. While they are useful, they take quite a while to upgrade and so are much harder to replace than normal snipers. While normal snipers need to wait to fire against armoured doors, the AP sniper can pierce through and hit targets behind a layer of armour. No area of effect (unless you activate Eagle Eye or Buster command ability).Good for taking out light weapons ( EMP Rocket, Mortar, Machine Gun, etc).
