
It’s the result of decisions made along the way, sometimes risky ones, and we’re proud of that.Īccording to you, what makes Deathloop unique? What aspect are you particularly proud of? In reality, many more people loved it, and said good things about it. Before it was released, we thought it was going to be a very polarizing title, that people would either love it or hate it, and that all it took was a handful of people loving our creation to make us happy. Looking back, the reception of the game was beyond our expectations. What has been the feedback from players since the release of the game? Those who have already finished the game on another platform will have new reasons to do some more looping!
#Deathloop initial release date full
This was important to us to bring things full circle and have a more compelling emotional resolution on that particular ending. Finally, we added a sort of epilogue to one of the endings. We’ve tried to make sure that these things fit into the core of the game, for example, to get the new power you’re going to have to do something specific. We’ve also integratedcrossplay for matchmaking, which allows you to find more players, but also a new weapon, a new type of enemy, original ability upgrades, some of which are designed for multiplayer, or a brand-new power. Features such as the photo mode that we worked on with the virtual photographer community, accessibility options… many fixes.

Since the release of the game, we have added several things. How has the game evolved since its initial launch? To celebrate its arrival on these platforms, we had the opportunity to speak with Game Director and Studio Director at Arkane Lyon Dinga Bakaba to tell us more about the game itself, its evolution since launch over a year ago, and about the importance of diversity in the video game industry.ĭeathloop is now available on Xbox, one year after its first release.

Deathloop is now available on Xbox Series X|S, Windows 10/11 PC, and with Xbox Game Pass, PC Game Pass, and Xbox Cloud Gaming (Beta).
